会议文集


文集名Entertainment Computing - ICEC 2025
会议名24th IFIP TC 14 International Conference on Entertainment Computing (ICEC 2025)
中译名《第二十四届IFIP TC 14国际娱乐计算会议》
机构International Federation for Information Processing (IFIP)
会议日期August 27-30, 2025
会议地点Tokyo, Japan
出版年2025
馆藏号358572


题名作者出版年
Fewer Draws, More Fun: Searching for Unbalanced Positions in ChessAfro Ambanelli; Paolo Ciancarini; Angelo Di Iorio; Davide Falessi; Andrea Manzo; Massimo Venuto2025
Game Elements in Cybersecurity Education: Hype or Help?Mehrdad Bahrini; Violetta Burdina; Karsten Sohr; Rainer Malaka2025
How to Turn a Platformer Game into a Casual Exergame for Combating Office Workers' Sedentary Behavior: An Exploratory Single-Case Pilot StudyErik Berglund; Filip Josefsson2025
Design of a Serious Game to Challenge SexismAntonio Calvo-Morata; Cristina Alonso-Fernandez; Baltasar Fernandez-Manjon2025
"Follow My Lead": Role of AI-Based NPC Autonomy in Player-NPC CollaborationLeon Tristan Dratzidis; Nima Zargham; Rainer Malaka2025
Interaction and Emotion: A Phenomenological Study of a Playable Generative LandscapePedro Garruco; Licinio Roque; Luis Lucas Pereira2025
The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game DesignKamyab Ghorbanpour; Michal Klincewicz; Paris Mavromoustakos Blom; Pieter Spronck2025
Math Valley - On Designing an Embodied VR Learning Application for Primary School StudentsMarius Griesshammer; Christian Kissler; Maic Masuch; Joerg-Tobias Kuhn2025
200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary SchoolMarius Griesshammer; Maic Masuch2025
Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual AnalysisIshika Gupta; Girish Dalvi2025
Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based ApproachPablo Gutierrez-Sanchez; Pedro A. Gonzalez-Calero; Marco A. Gomez-Martin; Pedro P. Gomez-Martin; Ruck Thawonmas2025
Pacing Control with Wave Function Collapse in Strategy Game Map GenerationArdiawan Bagus Harisa; Muhammad Alifian Aqshol; Pulung Nurtantio Andono; Wen-Kai Tai2025
Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language ModelsRobin Horst; Dung Trinh; Ralf Dorner2025
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS FunL. J. James; Emanuele De Pellegrin; Laura Genga; Barbara Montagne; Pieter Van Gorp2025
Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle GamesJaeJun Lee; Joo-Eun Kang; Jeong-Eun Park; Min-Joong Kim2025
Manzai Karaoke: A Real-Time Visual Guidance System for Assisting Japanese Double Act PerformanceShunta Komatsu; Tomonori Kubota; Satoshi Sato; Kohei Ogawa2025
EchoArtLink: Enhancing Social Connectedness Between Parents and Children Living Apart Through Digital Sound VisualizationChenwei Liang; Rui Wang; Jun Hu2025
Optimizing Random Forest Multi-classification and Gini-Based Feature Analysis of Board Game Success via BGG Characteristic DataTianle Liang; Kieran Rosenfeld; Nathan Lu2025
Stay and Play - Modeling Social Influence of Players in the Steam Gaming CommunityEnrica Loria; Alessia Antelmi; Carmine Spagnuolo; Johanna Pirker2025
A Framework for Explainable AI in Wargames to Understand StrategiesChristoph Lurig; Fabian Fell2025
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