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会议文集
文集名
Entertainment Computing - ICEC 2025
会议名
24th IFIP TC 14 International Conference on Entertainment Computing (ICEC 2025)
中译名
《第二十四届IFIP TC 14国际娱乐计算会议》
机构
International Federation for Information Processing (IFIP)
会议日期
August 27-30, 2025
会议地点
Tokyo, Japan
出版年
2025
馆藏号
358572
题名
作者
出版年
Fewer Draws, More Fun: Searching for Unbalanced Positions in Chess
Afro Ambanelli; Paolo Ciancarini; Angelo Di Iorio; Davide Falessi; Andrea Manzo; Massimo Venuto
2025
Game Elements in Cybersecurity Education: Hype or Help?
Mehrdad Bahrini; Violetta Burdina; Karsten Sohr; Rainer Malaka
2025
How to Turn a Platformer Game into a Casual Exergame for Combating Office Workers' Sedentary Behavior: An Exploratory Single-Case Pilot Study
Erik Berglund; Filip Josefsson
2025
Design of a Serious Game to Challenge Sexism
Antonio Calvo-Morata; Cristina Alonso-Fernandez; Baltasar Fernandez-Manjon
2025
"Follow My Lead": Role of AI-Based NPC Autonomy in Player-NPC Collaboration
Leon Tristan Dratzidis; Nima Zargham; Rainer Malaka
2025
Interaction and Emotion: A Phenomenological Study of a Playable Generative Landscape
Pedro Garruco; Licinio Roque; Luis Lucas Pereira
2025
The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design
Kamyab Ghorbanpour; Michal Klincewicz; Paris Mavromoustakos Blom; Pieter Spronck
2025
Math Valley - On Designing an Embodied VR Learning Application for Primary School Students
Marius Griesshammer; Christian Kissler; Maic Masuch; Joerg-Tobias Kuhn
2025
200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School
Marius Griesshammer; Maic Masuch
2025
Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual Analysis
Ishika Gupta; Girish Dalvi
2025
Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach
Pablo Gutierrez-Sanchez; Pedro A. Gonzalez-Calero; Marco A. Gomez-Martin; Pedro P. Gomez-Martin; Ruck Thawonmas
2025
Pacing Control with Wave Function Collapse in Strategy Game Map Generation
Ardiawan Bagus Harisa; Muhammad Alifian Aqshol; Pulung Nurtantio Andono; Wen-Kai Tai
2025
Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models
Robin Horst; Dung Trinh; Ralf Dorner
2025
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS Fun
L. J. James; Emanuele De Pellegrin; Laura Genga; Barbara Montagne; Pieter Van Gorp
2025
Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games
JaeJun Lee; Joo-Eun Kang; Jeong-Eun Park; Min-Joong Kim
2025
Manzai Karaoke: A Real-Time Visual Guidance System for Assisting Japanese Double Act Performance
Shunta Komatsu; Tomonori Kubota; Satoshi Sato; Kohei Ogawa
2025
EchoArtLink: Enhancing Social Connectedness Between Parents and Children Living Apart Through Digital Sound Visualization
Chenwei Liang; Rui Wang; Jun Hu
2025
Optimizing Random Forest Multi-classification and Gini-Based Feature Analysis of Board Game Success via BGG Characteristic Data
Tianle Liang; Kieran Rosenfeld; Nathan Lu
2025
Stay and Play - Modeling Social Influence of Players in the Steam Gaming Community
Enrica Loria; Alessia Antelmi; Carmine Spagnuolo; Johanna Pirker
2025
A Framework for Explainable AI in Wargames to Understand Strategies
Christoph Lurig; Fabian Fell
2025
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