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会议文集
文集名
Entertainment Computing - ICEC 2024
会议名
23rd IFIP TC 14 International Conference on Entertainment Computing (ICEC 2024)
中译名
《第二十三届IFIP TC 14国际娱乐计算会议》
机构
International Federation for Information Processing (IFIP)
会议日期
September 30 - October 3, 2024
会议地点
Manaus, Brazil
出版年
2025
馆藏号
355070
题名
作者
出版年
Reflecting on Interaction Spaces in Public Immersive Installations
Luisa Nunes Azevedo; Daniela Gorski Trevisan; Esteban Walter Clua; Michelle Mayumi Tizuka
2025
Empowering User Security Awareness and Risk Assessment Within Gamified Smartphone Environment
Mehrdad Bahrini; Joffrey Weglewski; Karsten Sohr; Rainer Malaka
2025
Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?
Andrea Borghesi; Paolo Ciancarini; Angelo Di Iorio; Gianluca Moro
2025
Prototypical - A Framework for Board Game Creation
Vincente Campisi; Helmut Hlavacs; Patrick Pazour; Daniel Martinek
2025
Game Audio Description in Death of Internet: Insights from Players and Developers
Allan Di Rosa; Maria Eugenia Larreina-Morales; Jerome Dupire
2025
ArtAI4DS: AI Art and Its Empowering Role in Digital Storytelling
Teresa Fernandes; Valentina Nisi; Nuno Nunes; Stuart James
2025
Toward Scalable Content Generation for Gamified mHealth Interventions: The Evaluation of LLM-Generated Goals on User Engagement
Lorenzo J. James; Laura Genga; Barbara Montagne; Muriel A. Hagenaars; Pieter M. E. Van Gorp
2025
The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality
Sercan Sengun; Caglar Yildirim; Fox D. Harrell
2025
A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts
Joao Silva; Jorge C. S. Cardoso; Luis Lucas Pereira; Licinio Roque
2025
A Pattern-Oriented AI-Powered Approach to Story Composition
Edirlei Soares de Lima; Margot M. E. Neggers; Marco A. Casanova; Bruno Feijo; Antonio L. Furtado
2025
Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study
Diego Fellipe Tondorf; Vanessa Andrade Pereira; Marcelo da Silva Hounsell; Fabio Petrillo
2025
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective
Ronaldo e Silva Vieira; Anderson Rocha Tavares; Luiz Chaimowicz
2025
Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training
Tengjia Zuo; Ziheng Zhang
2025
Virtual Reality Visions from Science Fiction Movies
Jorge C. S. Cardoso
2025
Accessible Heads-Up Computing
Angelo Coronado; Sergio T. Carvalho; Luciana de Oliveira Berretta
2025
Automated Clustering of Video Games into Groups with Distinctive Names
Nicolas Grelier; Stephane Kaufmann
2025
Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package
Jose M. L. de Moraes Junior; Agebson Rocha Facanha; Bruno C. da Silva; Windson Viana; Joel dos Santos
2025
Virtual Reality and Accessibility: What Users Need?
Noemie Kempa; Isabelle Barbet; Jerome Dupire
2025
From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward Refugees
Ameneh Safari; Aswathi Surendran; Ioannis Bikas; Mehrdad Bahrini; Anke V. Reinschluessel; Rainer Malaka
2025
Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC
Pal Patrik Varga; Rafael Bidarra
2025
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