会议文集


文集名Entertainment Computing - ICEC 2024
会议名23rd IFIP TC 14 International Conference on Entertainment Computing (ICEC 2024)
中译名《第二十三届IFIP TC 14国际娱乐计算会议》
机构International Federation for Information Processing (IFIP)
会议日期September 30 - October 3, 2024
会议地点Manaus, Brazil
出版年2025
馆藏号355070


题名作者出版年
Reflecting on Interaction Spaces in Public Immersive InstallationsLuisa Nunes Azevedo; Daniela Gorski Trevisan; Esteban Walter Clua; Michelle Mayumi Tizuka2025
Empowering User Security Awareness and Risk Assessment Within Gamified Smartphone EnvironmentMehrdad Bahrini; Joffrey Weglewski; Karsten Sohr; Rainer Malaka2025
Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?Andrea Borghesi; Paolo Ciancarini; Angelo Di Iorio; Gianluca Moro2025
Prototypical - A Framework for Board Game CreationVincente Campisi; Helmut Hlavacs; Patrick Pazour; Daniel Martinek2025
Game Audio Description in Death of Internet: Insights from Players and DevelopersAllan Di Rosa; Maria Eugenia Larreina-Morales; Jerome Dupire2025
ArtAI4DS: AI Art and Its Empowering Role in Digital StorytellingTeresa Fernandes; Valentina Nisi; Nuno Nunes; Stuart James2025
Toward Scalable Content Generation for Gamified mHealth Interventions: The Evaluation of LLM-Generated Goals on User EngagementLorenzo J. James; Laura Genga; Barbara Montagne; Muriel A. Hagenaars; Pieter M. E. Van Gorp2025
The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual RealitySercan Sengun; Caglar Yildirim; Fox D. Harrell2025
A Virtual Reality Simulator for Enhancing Marine Pollution Control EffortsJoao Silva; Jorge C. S. Cardoso; Luis Lucas Pereira; Licinio Roque2025
A Pattern-Oriented AI-Powered Approach to Story CompositionEdirlei Soares de Lima; Margot M. E. Neggers; Marco A. Casanova; Bruno Feijo; Antonio L. Furtado2025
Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case StudyDiego Fellipe Tondorf; Vanessa Andrade Pereira; Marcelo da Silva Hounsell; Fabio Petrillo2025
A Taxonomy of Collectible Card Games from a Game-Playing AI PerspectiveRonaldo e Silva Vieira; Anderson Rocha Tavares; Luiz Chaimowicz2025
Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model TrainingTengjia Zuo; Ziheng Zhang2025
Virtual Reality Visions from Science Fiction MoviesJorge C. S. Cardoso2025
Accessible Heads-Up ComputingAngelo Coronado; Sergio T. Carvalho; Luciana de Oliveira Berretta2025
Automated Clustering of Video Games into Groups with Distinctive NamesNicolas Grelier; Stephane Kaufmann2025
Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity PackageJose M. L. de Moraes Junior; Agebson Rocha Facanha; Bruno C. da Silva; Windson Viana; Joel dos Santos2025
Virtual Reality and Accessibility: What Users Need?Noemie Kempa; Isabelle Barbet; Jerome Dupire2025
From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward RefugeesAmeneh Safari; Aswathi Surendran; Ioannis Bikas; Mehrdad Bahrini; Anke V. Reinschluessel; Rainer Malaka2025
Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFCPal Patrik Varga; Rafael Bidarra2025
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