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期刊
ISSN
0933-1875
刊名
Kunstliche Intelligenz
参考译名
人工智能
收藏年代
1999~2023
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2020, vol.34, no.1
2020, vol.34, no.2
2020, vol.34, no.3
2020, vol.34, no.4
题名
作者
出版年
年卷期
Extensional Paramodulation for Higher-Order Logic and Its Effective Implementation Leo-III
Steen, Alexander
2020
2020, vol.34, no.1
The AI Settlement Generation Challenge in Minecraft First Year Report
Salge, Christoph; Green, Michael Cerny; Canaan, Rodrigo; Skwarski, Filip; Fritsch, Rafael; Brightmoore, Adrian; Ye, Shaofang; Cao, Changxing; Togelius, Julian
2020
2020, vol.34, no.1
I Feel I Feel You: A Theory of Mind Experiment in Games
Melhart, David; Yannakakis, Georgios N.; Liapis, Antonios
2020
2020, vol.34, no.1
Behind DeepMind's AlphaStar AI that Reached Grandmaster Level in StarCraft II Interview with Tom Schaul, Google DeepMind
Risi, Sebastian; Preuss, Mike
2020
2020, vol.34, no.1
A Games Industry Perspective on Recent Game AI Developments Interview with Duygu Cakmak, Creative Assembly
Preuss, Mike; Risi, Sebastian; Cakmak, Duygu
2020
2020, vol.34, no.1
Artificial Intelligence and Games
Lucas, Simon
2020
2020, vol.34, no.1
Explaining AI: Are We Ready For It?
Wrede, Britta
2020
2020, vol.34, no.1
Special Issue on AI in Games
Risi, Sebastian; Preuss, Mike
2020
2020, vol.34, no.1
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
Risi, Sebastian; Preuss, Mike
2020
2020, vol.34, no.1
The Many AI Challenges of Hearthstone
Hoover, Amy K.; Togelius, Julian; Lee, Scott; de Mesentier Silva, Fernando
2020
2020, vol.34, no.1
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